Integrate public as bindata optionally (#293)

* Dropped unused codekit config

* Integrated dynamic and static bindata for public

* Ignore public bindata

* Add a general generate make task

* Integrated flexible public assets into web command

* Updated vendoring, added all missiong govendor deps

* Made the linter happy with the bindata and dynamic code

* Moved public bindata definition to modules directory

* Ignoring the new bindata path now

* Updated to the new public modules import path

* Updated public bindata command and drop the new prefix
This commit is contained in:
Thomas Boerger
2016-11-29 17:26:36 +01:00
committed by Lunny Xiao
parent 4680c349dd
commit b6a95a8cb3
691 changed files with 305318 additions and 1272 deletions
+26
View File
@@ -0,0 +1,26 @@
// +build go1.3
package quotedprintable
import (
"bytes"
"sync"
)
var bufPool = sync.Pool{
New: func() interface{} {
return new(bytes.Buffer)
},
}
func getBuffer() *bytes.Buffer {
return bufPool.Get().(*bytes.Buffer)
}
func putBuffer(buf *bytes.Buffer) {
if buf.Len() > 1024 {
return
}
buf.Reset()
bufPool.Put(buf)
}