tag: user.gamepad and not tag: user.gamepad_tester - # DPAD buttons gamepad(dpad_left:down): user.gamepad_button_down("dpad_left") gamepad(dpad_left:up): user.gamepad_button_up("dpad_left") gamepad(dpad_up:down): user.gamepad_button_down("dpad_up") gamepad(dpad_up:up): user.gamepad_button_up("dpad_up") gamepad(dpad_right:down): user.gamepad_button_down("dpad_right") gamepad(dpad_right:up): user.gamepad_button_up("dpad_right") gamepad(dpad_down:down): user.gamepad_button_down("dpad_down") gamepad(dpad_down:up): user.gamepad_button_up("dpad_down") # Compass / ABXY buttons gamepad(west:down): user.gamepad_button_down("west") gamepad(west:up): user.gamepad_button_up("west") gamepad(north:down): user.gamepad_button_down("north") gamepad(north:up): user.gamepad_button_up("north") gamepad(east:down): user.gamepad_button_down("east") gamepad(east:up): user.gamepad_button_up("east") gamepad(south:down): user.gamepad_button_down("south") gamepad(south:up): user.gamepad_button_up("south") # Select / Start buttons gamepad(select:down): user.gamepad_button_down("select") gamepad(select:up): user.gamepad_button_up("select") gamepad(start:down): user.gamepad_button_down("start") gamepad(start:up): user.gamepad_button_up("start") # Shoulder buttons gamepad(l1:down): user.gamepad_button_down("left_shoulder") gamepad(l1:up): user.gamepad_button_up("left_shoulder") gamepad(r1:down): user.gamepad_button_down("right_shoulder") gamepad(r1:up): user.gamepad_button_up("right_shoulder") # Stick buttons gamepad(l3:down): user.gamepad_button_down("left_stick") gamepad(l3:up): user.gamepad_button_up("left_stick") gamepad(r3:down): user.gamepad_button_down("right_stick") gamepad(r3:up): user.gamepad_button_up("right_stick") # Analog triggers gamepad(l2:repeat): user.gamepad_trigger_left(value) gamepad(r2:repeat): user.gamepad_trigger_right(value) # Analog thumb sticks gamepad(left_xy:repeat): user.gamepad_stick_left(x, y*-1) gamepad(right_xy:repeat): user.gamepad_stick_right(x, y*-1)