# courtesy of https://github.com/timo/ # see https://github.com/timo/talon_scripts import math from typing import Union from talon import Context, Module, actions, canvas, cron, ctrl, screen, settings, ui from talon.skia import Paint, Rect from talon.types.point import Point2d mod = Module() mod.setting( "grid_narrow_expansion", type=int, default=0, desc="""After narrowing, grow the new region by this many pixels in every direction, to make things immediately on edges easier to hit, and when the grid is at its smallest, it allows you to still nudge it around""", ) mod.setting( "grids_put_one_bottom_left", type=bool, default=False, desc="""Allows you to switch mouse grid and friends between a computer numpad and a phone numpad (the number one goes on the bottom left or the top left)""", ) mod.tag("mouse_grid_showing", desc="Tag indicates whether the mouse grid is showing") mod.tag( "mouse_grid_enabled", desc="Deprecated: do not use. Activates legacy m grid command", ) ctx = Context() class MouseSnapNine: def __init__(self): self.screen = None self.rect = None self.history = [] self.img = None self.mcanvas = None self.active = False self.count = 0 self.was_zoom_mouse_active = False self.was_control_mouse_active = False self.was_control1_mouse_active = False def setup(self, *, rect: Rect = None, screen_num: int = None): screens = ui.screens() # each if block here might set the rect to None to indicate failure if rect is not None: try: screen = ui.screen_containing(*rect.center) except Exception: rect = None if rect is None and screen_num is not None: screen = screens[screen_num % len(screens)] rect = screen.rect if rect is None: screen = screens[0] rect = screen.rect self.rect = rect.copy() self.screen = screen self.count = 0 self.img = None if self.mcanvas is not None: self.mcanvas.close() self.mcanvas = canvas.Canvas.from_screen(screen) if self.active: self.mcanvas.register("draw", self.draw) self.mcanvas.freeze() def show(self): if self.active: return # noinspection PyUnresolvedReferences if actions.tracking.control_zoom_enabled(): self.was_zoom_mouse_active = True actions.tracking.control_zoom_toggle(False) if actions.tracking.control_enabled(): self.was_control_mouse_active = True actions.tracking.control_toggle(False) if actions.tracking.control1_enabled(): self.was_control1_mouse_active = True actions.tracking.control1_toggle(False) self.mcanvas.register("draw", self.draw) self.mcanvas.freeze() self.active = True return def close(self): if not self.active: return self.mcanvas.unregister("draw", self.draw) self.mcanvas.close() self.mcanvas = None self.img = None self.active = False if self.was_control_mouse_active and not actions.tracking.control_enabled(): actions.tracking.control_toggle(True) if self.was_control1_mouse_active and not actions.tracking.control1_enabled(): actions.tracking.control1_toggle(True) if self.was_zoom_mouse_active and not actions.tracking.control_zoom_enabled(): actions.tracking.control_zoom_toggle(True) self.was_zoom_mouse_active = False self.was_control_mouse_active = False self.was_control1_mouse_active = False def draw(self, canvas): paint = canvas.paint def draw_grid(offset_x, offset_y, width, height): canvas.draw_line( offset_x + width // 3, offset_y, offset_x + width // 3, offset_y + height, ) canvas.draw_line( offset_x + 2 * width // 3, offset_y, offset_x + 2 * width // 3, offset_y + height, ) canvas.draw_line( offset_x, offset_y + height // 3, offset_x + width, offset_y + height // 3, ) canvas.draw_line( offset_x, offset_y + 2 * height // 3, offset_x + width, offset_y + 2 * height // 3, ) def draw_crosses(offset_x, offset_y, width, height): for row in range(0, 2): for col in range(0, 2): cx = offset_x + width / 6 + (col + 0.5) * width / 3 cy = offset_y + height / 6 + (row + 0.5) * height / 3 canvas.draw_line(cx - 10, cy, cx + 10, cy) canvas.draw_line(cx, cy - 10, cx, cy + 10) grid_stroke = 1 def draw_text(offset_x, offset_y, width, height): canvas.paint.text_align = canvas.paint.TextAlign.CENTER for row in range(3): for col in range(3): text_string = "" if settings.get("user.grids_put_one_bottom_left"): text_string = f"{(2 - row)*3+col+1}" else: text_string = f"{row*3+col+1}" text_rect = canvas.paint.measure_text(text_string)[1] background_rect = text_rect.copy() background_rect.center = Point2d( offset_x + width / 6 + col * width / 3, offset_y + height / 6 + row * height / 3, ) background_rect = background_rect.inset(-4) paint.color = "9999995f" paint.style = Paint.Style.FILL canvas.draw_rect(background_rect) paint.color = "00ff00ff" canvas.draw_text( text_string, offset_x + width / 6 + col * width / 3, offset_y + height / 6 + row * height / 3 + text_rect.height / 2, ) if self.count < 2: paint.color = "00ff007f" for which in range(1, 10): gap = 35 - self.count * 10 if not self.active: gap = 45 draw_crosses(*self.calc_narrow(which, self.rect)) paint.stroke_width = grid_stroke if self.active: paint.color = "ff0000ff" else: paint.color = "000000ff" if self.count >= 2: aspect = self.rect.width / self.rect.height if aspect >= 1: w = self.screen.width / 3 h = w / aspect else: h = self.screen.height / 3 w = h * aspect x = self.screen.x + (self.screen.width - w) / 2 y = self.screen.y + (self.screen.height - h) / 2 self.draw_zoom(canvas, x, y, w, h) draw_grid(x, y, w, h) draw_text(x, y, w, h) else: draw_grid(self.rect.x, self.rect.y, self.rect.width, self.rect.height) paint.textsize += 12 - self.count * 3 draw_text(self.rect.x, self.rect.y, self.rect.width, self.rect.height) def calc_narrow(self, which, rect): rect = rect.copy() bdr = settings.get("user.grid_narrow_expansion") row = int(which - 1) // 3 col = int(which - 1) % 3 if settings.get("user.grids_put_one_bottom_left"): row = 2 - row rect.x += int(col * rect.width // 3) - bdr rect.y += int(row * rect.height // 3) - bdr rect.width = (rect.width // 3) + bdr * 2 rect.height = (rect.height // 3) + bdr * 2 return rect def narrow(self, which, move=True): if which < 1 or which > 9: return self.save_state() rect = self.calc_narrow(which, self.rect) # check count so we don't bother zooming in _too_ far if self.count < 5: self.rect = rect.copy() self.count += 1 if move: ctrl.mouse_move(*rect.center) if self.count >= 2: self.update_screenshot() else: self.mcanvas.freeze() def update_screenshot(self): def finish_capture(): self.img = screen.capture_rect(self.rect) self.mcanvas.freeze() self.mcanvas.hide() cron.after("16ms", finish_capture) def draw_zoom(self, canvas, x, y, w, h): if self.img: src = Rect(0, 0, self.img.width, self.img.height) dst = Rect(x, y, w, h) canvas.draw_image_rect(self.img, src, dst) def narrow_to_pos(self, x, y): col_size = int(self.width // 3) row_size = int(self.height // 3) col = math.floor((x - self.rect.x) / col_size) row = math.floor((y - self.rect.x) / row_size) self.narrow(1 + col + 3 * row, move=False) def save_state(self): self.history.append((self.count, self.rect.copy())) def go_back(self): # FIXME: need window and screen tracking self.count, self.rect = self.history.pop() self.mcanvas.freeze() mg = MouseSnapNine() @mod.action_class class GridActions: def grid_activate(): """Show mouse grid""" if not mg.mcanvas: mg.setup() mg.show() ctx.tags = ["user.mouse_grid_showing"] def grid_place_window(): """Places the grid on the currently active window""" mg.setup(rect=ui.active_window().rect) def grid_reset(): """Resets the grid to fill the whole screen again""" if mg.active: mg.setup() def grid_select_screen(screen: int): """Brings up mouse grid""" mg.setup(screen_num=screen - 1) mg.show() def grid_narrow_list(digit_list: list[str]): """Choose fields multiple times in a row""" for d in digit_list: actions.self.grid_narrow(int(d)) def grid_narrow(digit: Union[int, str]): """Choose a field of the grid and narrow the selection down""" mg.narrow(int(digit)) def grid_go_back(): """Sets the grid state back to what it was before the last command""" mg.go_back() def grid_close(): """Close the active grid""" ctx.tags = [] mg.close() def grid_is_active(): """check if grid is already active""" return mg.active